
This represents a camera, a viewpoint that can be used for rendering. This represents a lamp, a light source for the scene.

A black round thing that resembles a sun symbol The first word will change if you select one of the perfect views or the camera view (see below), otherwise it just says “User”, and the second word is “Persp” or “Ortho” to indicate whether this is a perspective or orthographic view. This tells you which mode the viewport is in.

Toggle it on or off with Ctrl + Space .ģ.Another possibility is that the manipulator has been disabled:.(If you're unsure what LMB means, please review the Keystroke, Button, and Menu Notation module.) If the NumLock indicator on your keyboard is unlit, press NumLock so that numpad hotkeys will work properly.Confirm the “Load Factory Settings” popup with LMB (or Enter ).Just so we're all looking at the same scene, load the factory settings using File → Defaults -> Load Factory Settings.Go on a scavenger hunt and see what you can find in a simple viewport. You use viewports any time you need an up-to-date view of the scene you're working on. The Viewport and its Contents Īside from its header, the remainder of a 3D View window is its viewport. how to change viewport options and viewpoints.to recognize 10 things commonly seen in viewports.You can change your viewpoint at any time (which will be essential while working on your model/scene), while the viewpoint of the render is controlled by the camera position. There are additional view options (wireframe, hiding etc) that make it easier to see which parts of the model you’re working on, have no effect on the final render. The 3D view is designed to respond to your actions at interactive speeds. The overall geometry should be correct, but don’t expect accurate rendition of materials, textures, lighting etc, since that can be very time consuming. The 3D view only shows an approximation of the final appearance of the scene.

You’ll do a lot of work in these windows, so you will need to learn your way around. 3D View windows are used to visualize 3D scenes.
